HELLBLADE: SENUA'S SACRIFICE
Hellblade:
Senua’s Sacrifice
Released
August 2017 by Ninja Theory
Xbox
One version
Before
I get into this let me point out I don’t read other reviews of
games before I write my own. I have mixed feelings about this one,
but overall I’m feeling the love for this game.
The
time period is, well, ancient. The Runes appear to be Nordic, so let
that be an indicator as to where and when this story takes place. I
am not an expert on Nordic runes or ancient history in general, so,
history buffs, feel free to leave comments about this. Senua is a
young girl, a warrior in her own right, who has lost her lover, Dylan
(I hope I spelled that right). He is dead, and she decides,
essentially, to go to Hell to bring him back.
If
this sounds insane, it is. You see Senua suffers from psychosis. The
game designers painstakingly tried to reproduce what psychosis is
like, and Senua’s head is constantly full of other voices
commenting on every last thing that she does. She is also able to see
objects and runes that aren’t really there. This is one of her
“powers” that helps her in puzzle-solving. For example, if you
line her up at a certain angle, sometimes she can “see” objects
that can fix a bridge so she may cross it. Generally when this
happens the voices whisper, “she did it,” or other words of
praise. Discovery of hidden runes open gates, and there are other
viewpoint-focused challenges that crop up that are necessary to solve
the puzzles so she may move on. The puzzle-solving aspect of this
game is the best part of the gameplay, as it is quite challenging and
satifying to do.
That
being said, the game also has combat. This is the first place where
the game becomes a bit annoying. The challenge of combat does not
become more difficult, for the most part. Yes, there are different
“undead” challengers who arise as the game progresses, but the
real “challenge” is left to the fact that more of them are added
to increase the difficulty. As it gets harder, they simply add more
guys to kill. “Bosses” are very few, in fact, I counted only 3
challengers that I would consider “bosses”, and one of them
simply sends out… you guessed it… a bunch of guys after me.
Not
a deal-breaker, however. The game is still compelling and I still
found myself glued to it. Sure, a few times I got angry and had to
put it down for a bit, but this is something that makes a game great,
in my opinion.
The
other thing I found even more annoying than the combat, and this is
something that I just find personally annoying, was the narrator.
Following you and explaining the story is the thirstiest woman in the
world. Her lip-smackin’ and whispery mouth noises are far too loud
and obnoxious for ASMR, and I wanted to dump a gallon of water or
even Gatorade down her throat to quench her dry thirst. Seriously,
you could HEAR this woman’s deviated septum. But again, not a deal
breaker. If this kind of voice annoys you, trust me, the game is
still way worth playing.
The
game play is solid. The controls are responsive. When Senua is
injured, she is slower to move. The best thing to do in combat is
dodge and block, and wait for your shot. Trudge through the combat to
get to the next round of puzzle. The story is interesting and sad, but has hope. (No spoilers here!) As well, the graphics in this one
are top-notch. The facial expressions are some of the best I have
seen in an action/adventure game like this. The sound, despite Ms.
Thirsty lady, is also fantastic. Well worth a spin.
I
give this one a score of 7/10.
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